Cores
This page will tell you the backend emulator for each core.
Available Cores
fceumm
: defaultnes
corenestopia
:nes
coresnes9x
: defaultsnes
coregambatte
: defaultgb
coremgba
: defaultgba
core (Supports threads)beetle_vb
: defaultvb
coremelonds
: defaultnds
coredesmume2015
:nds
corea5200
: defaulta5200
coremame2003_plus
:mame2003
coremame2003
: defaultmame2003
corefbneo
: defaultarcade
corefbalpha2012_cps1
:arcade
corefbalpha2012_cps2
:arcade
corepcsx_rearmed
: defaultpsx
core (Supports threads)mednafen_psx_hw
:psx
core (Supports threads)virtualjaguar
: defaultjaguar
corehandy
: defaultlynx
coreyabause
: defaultsegaSaturn
core (Supports threads)genesis_plus_gx
: defaultsegaMS
,segaMD
,segaGG
, andsegaCD
coremupen64plus_next
: defaultn64
core (Supports threads)parallel-n64
:n64
core (Supports threads)opera
: default3do
core (Supports threads)prosystem
: defaultatari7800
corestella2014
: defaultatari2600
corepicodrive
: defaultsega32x
coremednafen_pce
: defaultpce
coremednafen_pcfx
: defaultpcfx
coremednafen_ngp
: defaultngp
coremednafen_wswan
: defaultws
coregearcoleco
: defaultcoleco
corevice_x64
: defaultc64
corepuae
: defaultamiga
core
Unavailable cores (that reasons are known)
- Citra (3DS). Compiles with patches, but requires hardware rendering.
- PPSSPP (PSP). Compiles with patches. Has issues with mmap and the interpreter that will cause the page to freeze after 2-3 frames.
- Dolphin (Wii/Gamecube). Uses cmake. Not actually tested, but inferred to have the same issues as ppsspp, since ppsspp and dolphin have the same memory mapping backend.