JavaScript is required

Virtual Gamepad Settings

If you need another layout for the virtual gamepad, you can map it yourself.

Example:

EJS_VirtualGamepadSettings = [
    {
        type: "button",
        text: "Y",
        id: "y",
        location: "right",
        left: 40,
        bold: true,
        input_value: 9
    },
    {
        type: "button",
        text: "X",
        id: "X",
        location: "right",
        top: 40,
        bold: true,
        input_value: 1
    },
    {
        type: "button",
        text: "B",
        id: "b",
        location: "right",
        left: 81,
        top: 40,
        bold: true,
        input_value: 8
    },
    {
        type: "button",
        text: "A",
        id: "a",
        location: "right",
        left: 40,
        top: 80,
        bold: true,
        input_value: 0
    },
    {
        type: "zone",
        location: "left",
        left: "50%",
        top: "50%",
        joystickInput: true,
        color: "blue",
        inputValues: [19, 18, 17, 16]
    },
    //Note- the dpad and the zone will overlap in this example, this is just to show what it should look like.
    {
        type: "dpad",
        location: "left",
        left: "50%",
        right: "50%",
        joystickInput: false,
        inputValues: [4, 5, 6, 7]
    },
    {
        type: "button",
        text: "Start",
        id: "start",
        location: "center",
        left: 60,
        fontSize: 15,
        block: true,
        input_value: 3
    },
    {
        type: "button",
        text: "Select",
        id: "select",
        location: "center",
        left: -5,
        fontSize: 15,
        block: true,
        input_value: 2
    }
]

Types:

zone: The gamepad joystick.

d-pad: A d-pad object.

button: just a button.

Values needed for zone

type Must be set to zone.

location: The area to place the joystick. Must be top, left, center, or right.

left: The css left value (must be in a percentage).

right: The css right value (must be in a percentage).

joystickInput: Set this to true if the input values are [19, 18, 17, 16]. This should only be set to true for analog inputs.

inputValues: The values to input into the emulator. Normally either [19, 18, 17, 16] or [4, 5, 6, 7].

color: Sets the color of the zone object. Default: red.

Values needed for dpad

type must be set to dpad.

location: The area to place the dpad. Must be top, left, center, or right.

left: the css left value (must be in a percentage).

right: the css right value (must be in a percentage).

joystickInput: Set this to true if the input values are [19, 18, 17, 16]. This should only be set to true for analog inputs. Note that the dpad does not support analog values and the buttons are either down or up.

inputValues: The values to input into the emulator. Normally either [19, 18, 17, 16] or [4, 5, 6, 7].

Values needed for button

type must be set to button.

location: The area to place the joystick. Must be top, left, center, or right.

text: The inner text of the button.

block: Will make the button appear as a block.

left (optional): The css left value. Must be a number. Value is in px.

right (optional): The css right value. Must be a number. Value is in px.

top (optional): The css top value. Must be a number. Value is in px.

bold (default: false): Will set the text in the button to be bold. Value is in px.

fontSize (default: 30): Will set the text size of the button text. Value is in px.

id: The ID of the button. Must be unique.

input_value: The input value. Available options can be found here.